A vibrant social & educational platform for Masterclass.com users

Overview

Roles: UX + UI Design, UX Research, Usability Testing

Tools: Figma, Lookback.io, Illustrator, Photoshop

Case Type: Solo Conceptual Project

Main Format: Mobile Website

SUMMARY

Masterclass.com is an e-learning platform with a unique core product: courses of the highest production quality. My task was to discover a new Masterclass feature that provides a unique and engaging experience for their users.

The Challenge

My research revealed a common e-learning problem: E-learning is a solitary experience.

Also, the solution has to be compatible with all of Masterclass’ existing and future courses.

How can I solve for both of these issues?

The Solution

Classmate: a social-educational website where users discuss courses, work on projects as a team, and forge new connections.

This solution improves engagement, increases retention, and attracts new users, while maximizing the value of their spectacular courses.

RESEARCH

E-learning has made knowledge accessible to millions, but learners have become isolated from each other by design.

E-learning offers many advantages and has become widely popular, but at the expense of human connection. E-learning is solitary since most platforms exclude social or community features that are common when learning in-person. And this is happening during an epidemic of loneliness in America.

When I Interviewed e-learning users, and especially when discussing the negative side, every participant had complaints about having no community or social features. Users wanted to ask questions when stuck, to get support from peers, to get feedback about the content, and so on.

Participants wish they could interact with users while e-learning

This became a focal point for this case study. It’s common to make friends at school and work, since people are sharing the same goals and challenges. This is virtually non-existent in e-learning!

To confirm this discovery, I performed a competitive analysis among major e-learning platforms.

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These companies cater to a defined target audience, and spend millions to attract millions of users with shared interests into the same site. These users come to learn, to dive deeper into a hobby, to be inspired by instructors… and yet, users never interact with each other or with any person.

E-learning platforms lack social features for users to meet, inspire, and work together

This reveals an opportunity: users want social interaction around their e-learning content. Thus, my solution is to create a social-educational community website for Masterclass.

This solution would attract new users who’d like to try a social way to e-learn, and would encourage Masterclass users to re-experience courses with a new dimension.

With these findings, and considering our user’s needs, a persona was created to guide our work.

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STRATEGY

The goal is a safe, trustworthy platform where users discuss course content and bond over common interests.

Creating social features must be done carefully. It needs to incentivize positive interactions and deter negative behaviors, which is a common issue for any social platform. With these constraints in mind, I defined the project goals and MVP features for our social and educational platform.

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Why would users join a Masterclass social community? Because it’s centered around their award-winning courses.

Masterclass users who’d like to dig deeper into a subject with their peers should be able to do so - in a centralized and structured place. Existing social media sites often have vast amounts of content competing for attention, and this isn’t ideal for an educational setting.

However, social learning isn’t for everyone. This is why our community was created as a separate website from Masterclass. Our new community will have it’s own site to form and grow, while the Masterclass website and app are kept separate. Eventually, the social site can be merged into Masterclass when there’s an acceptable amount of user interest and proof of concept.

Research Lessons Learned

As I analyzed results from a card-sorting test, unfortunately, the data produced was unusable.

I gave my users freedom to create and name their own categories, and the results were very different from one user to the next. The goal of this test was to discover patterns in user logic, but the chosen setup did not produce any pattern.

This step was a learning moment that allowed me to internalize and learn three insights:

If I had more time, I’d re-run the card sorting activity applying the lessons learned. I ended up choosing the site architecture based on external research, but not based on data generated by my tests.

Lessons learned indeed.

Below is the chosen site architecture, along with user flows defining functions to be tested by prototyping and usability tests.

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DESIGN

Our community will be built separately from Masterclass, but it’ll be visibly associated through it’s branding and UI.

The Name

This community needed a name that would explain what users can expect: experiences centered around being part of a group discussing Masterclass.

Classmate was selected, since it echoes it’s inspiration source and shares initials: Master ClassClass Mate

CLASSMATE

The Look

Masterclass uses a dark theme for with red-ish accents, and has clean, slick visuals that give it a sense of formality and boldness.

Inspired by Masterclass, I opted for a a dark theme with my own twist. Oranges replace reds as highlight colors, being close to reds on the color spectrum, and providing our community with an energetic, vibrant, and sociable feel.

CLASSMATE

The Feel

Our users should feel excited towards meeting their peers, forming new connections, and learning about their favorite subjects socially!

Masterclass has a serious feel that works for a learning environment. Classmate should have an inviting & exciting feel, open to new experiences.

Masterclass Screens

Classmate Screens

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Classmate is the hallways and courtyards outside of the lecture hall, where students discuss, organize, and mingle.

The central functions of Classmate are about social interaction centered in Masterclass courses, so the MVP features that were chosen to be designed for a prototype are:

  1. Creating an account (with option to use Masterclass login)

  2. Registering for a live discussion of a class

  3. Inviting a friend to join the live discussion

I imagined many features and ways to interact in Classmate, but these three will serve as proof-of-concept, and show a starting point to discuss how the website might be developed.

Prototype

This limited prototype was prepared with Usability Testing in mind, so intuitiveness and familiarity in it’s UI were key. The tasks it can complete are:

  1. Account creation and login

  2. Enrolling into a live discussion

  3. Inviting a friend to said discussion

USABILITY

Testing confirmed an intuitive and useful interface, and users expressed delight about this concept becoming real!

After our prototype was completed and tested, our usability tests received mostly positive feedback. It opened up talks about potential features, things users have seen in different social websites, suggestions on what to create next… It got users excited!

Despite positive feedback, one tester’s insight on a specific feature left me no option but to remove the feature.

I borrowed a idea from an eCommerce site that makes users send a picture of their government IDs in order to verify their identity. The intention was to provide a sense of safety and accountability for Classmate users. However, a tester did not like this feature and told us why:

Many users can’t obtain a US government ID for legitimate reasons - asking for ID verification is akin to gaktekeeping!

We all have blind spots in life and in web design. We can overcome these by listening to our peers and valuing their perspectives. With this knowledge, it seemed immoral to let the ID check remain.

Thanks to this participant, our site is more inclusive than it was before.

REFLECTIONS

Every challenge faced in this project was solved by empathizing deeper with users or stakeholders. This is why the UX design process creates well-designed products.

Having gained so many insights into e-learners, I hope to see a real product similar to Classmate: a community that alleviates the e-learner’s common feeling of solitude.

If we’re champions for our users needs, we’re likely to create functional & beautiful products that users will love.